
So you're always faced with a strategic choice: whether to take a measured approach, building an extended support chain, or to rush in to try to attain key objectives quickly, before your enemies have time to build up theirs. Once under your control, the area will provide support for any engagements in surrounding areas Equip skills between missions to gain a number of latent advantages, such as increased pick-ups, or better counter-attacks. To take control of an area you have to eliminate a certain number of enemies within that area, occasionally along with some more highly powered guards. By breaking down the battlefield into clearly delineated strategic areas, this becomes even more apparent in Gundam Musou.
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The immediacy of the button-bashing brawling has always seemed to obscure the fact that, at its heart, the Musou series consists of direct control realtime strategy. It also allows you to access battlefield hotspots more quickly, which is important because the great strength of the Musou series has always been, perhaps surprisingly, its strategic depth. The addition of a dash manoeuvre, however, dramatically alters the game, opening up new types of attack and increasing the furious pace of the game. That, to a lesser or greater extent, is true of all the Musou games. And your musou gauge also automatically refills when you're critically low on health, making it a high-risk, but viable and rewarding strategy to sashay across the battlefield stringing together musou combos avoiding any armour pick-ups. Indeed the main part of the game consists of destroying hundreds of enemies to charge your musou gauge in order to unleash an even more substantial wave of destruction. The Original Mode, which follows the official Gundam story features six playable characters and 19 different missions. And pilots and mobile suits both level up over the course of the game, providing more health, a wider selection of skills to equip, and better musou attacks. The bright, vibrant visuals are interspersed with cut-scene interludes at key moments and dramatic close-ups when you cross swords with significant enemies.

Although the sci-fi setting does mean that the game features long-range weapons they're mostly little more effective than pea-shooters, so the real focus remains firmly on melee combat - against hundreds of opponents, with no slowdown.
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It's their loss: Gundam Musou - Dynasty Warriors: Gundam to you and I - is absolutely brilliant.Ĭompared to the regular Musou games, the Gundam setting provides a license to go even more histrionic, but the battlefield button-bashing will essentially be familiar to anyone who's played a Musou game before. When the time eventually comes for the game to come out over here, it will no doubt inspire only a ripple of indifference - a mark of the stubborn apathy with which western audiences view both Gundam and the Musou series (better known as the Dynasty/Samurai Warriors series in the west). That's because the game marks a conjunction between the massively popular Gundam anime series and the massively popular Musou videogame series.

The Japanese launch of Gundam Musou inspired a surge of interest in the PlayStation 3, with the 170,000-odd copies of the game that shifted in its first week on sale helping to double sales of Sony's console.
